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Entdecken Sie Produkte und Kundenmeinungen passend zu playing cards. Große Auswahl zu günstigen Preisen ✓ Kostenloser Versand möglich. Casino quality plastic playing cards have the following technical specifications: Made from % plastic. - Giant or regular index. - Card sizes are 62,5 X 88 mm​. {f} -- playing card; card Spielkarten {pl}; Karten {pl} -- playing cards; cards Spielkartensteuer {f} -- tax on playing cards Spielkasino {n}; Spielebank {f} -- casino;. Casino Cards

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A scoring variation in which each point card is scored as it is captured also exists. In a variation devised in Michigan, [ citation needed ] a player who defaults on his duty after building gives up 2 points at the time of the violation.

This is sometimes an acceptable cost to trap cards from the other player in builds the player cannot take. Sweeps also score 2 points.

In a series of "rounds to 5," any three instant scores sweeps or defaults against the same player ends the round.

These sudden-death variations make short-term tactics more important in certain situations than the longer-term goal of achieving the high score for the round.

In some regions, all four face-cards of the same rank may be gathered simultaneously. This allows natural building with face-cards, while still removing the possibility of an "orphan" card.

However, this provides no particular advantage if all four face cards are shared between one player and the table, as is necessary to build in such a manner.

Any pairs dealt to the table at the start of the round may be automatically granted to the first player to move, regardless of whether or not that player has a card to capture them.

These cards cannot be built upon, but multiple pairs may constitute an automatic sweep if the table is cleared this way. This rule variation is intended to counteract the advantage of later players' ability to poach or modify builds started by the first player, by awarding extra points at the start.

Five-player Cassino can be played by removing the deuces of hearts, diamonds and clubs, and by giving an extra card to each player on the last deal.

In Royal Cassino , face cards are given number values upon which building may occur: jacks count as 11, queens as 12, kings as An Ace is 1 or 14, the player's choice.

If trailed, it is not yet determined. If not, it is fixed. There are no 'Face Cards'. Sweeps do not count. The total points is always You may play to 6 or Ties are possible if no one has the majority of spades, broken by another hand played for 6.

In Buckeye Cassino , all rules of Royal Cassino are inherited. In addition, the ten of diamonds 'Big Ten' holds two values: ten and eleven, poking fun at college basketball's Big Ten Conference , which then consisted of 11 teams.

In the Trailing-royals Cassino variant, orphaned face cards are not considered a problem. Face cards may be naturally built or paired in any way, so a player may gather three of the same face card simultaneously.

The remaining face card will be an orphan, because there is no card left with which to capture it. Such cards remain on the table until the end of the round, and are taken by whoever performed the final capture, as are all other cards left on the table.

This method of play does not pair well with the preceding variant that rewards sweeps, because having orphaned cards on the table prevents sweeps.

Pluck Cassino is a modern variation that follows all the rules of classic Cassino, with an optional additional play option called "pluck".

Each player has one opportunity each time cards are dealt to "pluck" a card from the table and add it to their pile of "won" cards.

Players still need to play a card on their turn, plucking is an additional move that they can make either before or after playing their card.

The player may pluck at any time during play of that deal, with the following restrictions:. The gameplay of Portuguese Cassino is the same as the Italian version [ vague ] , except for the following differences:.

California Cassino is a variation for two, three, four or six players, played with a standard deck of cards. The object is to score the most points through acquiring certain cards or by acquiring a certain number of cards.

The dealer deals four cards to each player, one at a time, and, in the first deal, four cards face up to the table.

This is the only point at which cards are placed on the table by the dealer. Beginning with the player to the dealer's left, each player plays one card at a time, performing one of the following actions:.

Face cards don't have a denomination and are not available for combining or building, though multiple face cards can be paired simultaneously.

For example, if a player has a queen in their hand and two queens lie on the table, that player can acquire all three queens.

While other forms of cassino use "sweeps," a point for clearing the table, California Cassino prohibits points based on sweeps.

The round is over when the deck has been exhausted and the last deal played. Players count their cards and score points as follows:.

There are 11 points to be won in each round. If "most cards" or "most spades" are held by two or more players, no points are awarded in those respective categories.

The number of rounds played is determined by the number of players present. Each player must deal twice in a complete match, so if there are 3 players, then there are 6 rounds of play.

At the end of the 6 rounds - the player with the highest score is the winner. Diamond Cassino is a variant of Cassino which is similar to standard Cassino, but it is not played with the picture cards.

It is, therefore, played with a forty-card pack. Players are dealt three cards each, and four cards are dealt to the table; these are the cards which the players aim to capture.

In this game, players get points if they capture all aces, and extra points if they capture the seven of diamonds.

Diamond Cassino has been described as an Italo-American version of Scopone. In this game, each player is dealt three cards, and five are dealt to the table.

Players may trail or take cards from the table, if they have cards which match the cards on the table, or if they have two cards which add up to a card on the table and equal the table card's value.

In this game, Jacks are worth eleven points, Queens are worth twelve points and Kings are worth thirteen points.

Game ends when a player finally clears all the cards from the table. Tablanette is said to be of Russian provenance. In this game, each player has six cards, and a player with a jack may use it to clear the whole table.

At the end of a round, players score points for holding the most cards, and extra points if they are holding picture cards.

In Spade Cassino , players are awarded two points for gathering the jack of spades, and one point for each additional spade, in addition to the one point awarded to the player with the most spades.

This lifts the number of points awarded in one round to A game of Spade Cassino is usually played to In Draw Cassino , players draw a replacement card each time they make a play, so that they always have four cards in hand until the end , rather than being dealt cards in discrete rounds of four.

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Retrieved 6 February Non trick-taking card games. Shuffling Cutting Glossary of card game terms. Kings in the Corner Golf Kings.

Categories : 18th-century card games Italian card games Fishing card games Two-player card games.

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In Royal Cassino , face cards are given number values upon which building may occur: jacks count as 11, queens as 12, kings as An Ace is 1 or 14, the player's choice.

If trailed, it is not yet determined. If not, it is fixed. There are no 'Face Cards'. Sweeps do not count.

The total points is always You may play to 6 or Ties are possible if no one has the majority of spades, broken by another hand played for 6.

In Buckeye Cassino , all rules of Royal Cassino are inherited. In addition, the ten of diamonds 'Big Ten' holds two values: ten and eleven, poking fun at college basketball's Big Ten Conference , which then consisted of 11 teams.

In the Trailing-royals Cassino variant, orphaned face cards are not considered a problem. Face cards may be naturally built or paired in any way, so a player may gather three of the same face card simultaneously.

The remaining face card will be an orphan, because there is no card left with which to capture it. Such cards remain on the table until the end of the round, and are taken by whoever performed the final capture, as are all other cards left on the table.

This method of play does not pair well with the preceding variant that rewards sweeps, because having orphaned cards on the table prevents sweeps.

Pluck Cassino is a modern variation that follows all the rules of classic Cassino, with an optional additional play option called "pluck".

Each player has one opportunity each time cards are dealt to "pluck" a card from the table and add it to their pile of "won" cards.

Players still need to play a card on their turn, plucking is an additional move that they can make either before or after playing their card.

The player may pluck at any time during play of that deal, with the following restrictions:. The gameplay of Portuguese Cassino is the same as the Italian version [ vague ] , except for the following differences:.

California Cassino is a variation for two, three, four or six players, played with a standard deck of cards. The object is to score the most points through acquiring certain cards or by acquiring a certain number of cards.

The dealer deals four cards to each player, one at a time, and, in the first deal, four cards face up to the table. This is the only point at which cards are placed on the table by the dealer.

Beginning with the player to the dealer's left, each player plays one card at a time, performing one of the following actions:. Face cards don't have a denomination and are not available for combining or building, though multiple face cards can be paired simultaneously.

For example, if a player has a queen in their hand and two queens lie on the table, that player can acquire all three queens.

While other forms of cassino use "sweeps," a point for clearing the table, California Cassino prohibits points based on sweeps.

The round is over when the deck has been exhausted and the last deal played. Players count their cards and score points as follows:.

There are 11 points to be won in each round. If "most cards" or "most spades" are held by two or more players, no points are awarded in those respective categories.

The number of rounds played is determined by the number of players present. Each player must deal twice in a complete match, so if there are 3 players, then there are 6 rounds of play.

At the end of the 6 rounds - the player with the highest score is the winner. Diamond Cassino is a variant of Cassino which is similar to standard Cassino, but it is not played with the picture cards.

It is, therefore, played with a forty-card pack. Players are dealt three cards each, and four cards are dealt to the table; these are the cards which the players aim to capture.

In this game, players get points if they capture all aces, and extra points if they capture the seven of diamonds.

Diamond Cassino has been described as an Italo-American version of Scopone. In this game, each player is dealt three cards, and five are dealt to the table.

Players may trail or take cards from the table, if they have cards which match the cards on the table, or if they have two cards which add up to a card on the table and equal the table card's value.

In this game, Jacks are worth eleven points, Queens are worth twelve points and Kings are worth thirteen points.

Game ends when a player finally clears all the cards from the table. Tablanette is said to be of Russian provenance.

In this game, each player has six cards, and a player with a jack may use it to clear the whole table.

At the end of a round, players score points for holding the most cards, and extra points if they are holding picture cards.

In Spade Cassino , players are awarded two points for gathering the jack of spades, and one point for each additional spade, in addition to the one point awarded to the player with the most spades.

Playing cards were first invented in China during the Tang dynasty. Playing cards may have been invented during the Tang dynasty around the 9th century AD as a result of the usage of woodblock printing technology.

It describes Princess Tongchang, daughter of Emperor Yizong of Tang , playing the "leaf game" in with members of the Wei clan, the family of the princess's husband.

It received commentary by writers of subsequent dynasties. Other games revolving around alcoholic drinking involved using playing cards of a sort from the Tang dynasty onward.

However, these cards did not contain suits or numbers. Instead, they were printed with instructions or forfeits for whomever drew them. The earliest dated instance of a game involving cards occurred on 17 July when "Yan Sengzhu and Zheng Pig-Dog were caught playing cards [zhi pai] and that wood blocks for printing them had been impounded, together with nine of the actual cards.

William Henry Wilkinson suggests that the first cards may have been actual paper currency which doubled as both the tools of gaming and the stakes being played for, [19] similar to trading card games.

Using paper money was inconvenient and risky so they were substituted by play money known as "money cards".

One of the earliest games in which we know the rules is madiao , a trick-taking game , which dates to the Ming Dynasty — The two latter suits had Water Margin characters instead of pips on them [27] with Chinese to mark their rank and suit.

The suit of coins is in reverse order with 9 of coins being the lowest going up to 1 of coins as the high card. Despite the wide variety of patterns, the suits show a uniformity of structure.

Every suit contains twelve cards with the top two usually being the court cards of king and vizier and the bottom ten being pip cards.

Half the suits use reverse ranking for their pip cards. There are many motifs for the suit pips but some include coins, clubs, jugs, and swords which resemble later Mamluk and Latin suits.

Michael Dummett speculated that Mamluk cards may have descended from an earlier deck which consisted of 48 cards divided into four suits each with ten pip cards and two court cards.

By the 11th century, playing cards were spreading throughout the Asian continent and later came into Egypt.

They are dated to the 12th and 13th centuries late Fatimid , Ayyubid , and early Mamluk periods. In fact, the word "Kanjifah" appears in Arabic on the king of swords and is still used in parts of the Middle East to describe modern playing cards.

Influence from further east can explain why the Mamluks, most of whom were Central Asian Turkic Kipchaks , called their cups tuman which means myriad in Turkic, Mongolian and Jurchen languages.

The Mamluk court cards showed abstract designs or calligraphy not depicting persons possibly due to religious proscription in Sunni Islam , though they did bear the ranks on the cards.

Panels on the pip cards in two suits show they had a reverse ranking, a feature found in madiao, ganjifa , and old European card games like ombre , tarot , and maw.

A fragment of two uncut sheets of Moorish -styled cards of a similar but plainer style was found in Spain and dated to the early 15th century.

Export of these cards from Cairo, Alexandria, and Damascus , ceased after the fall of the Mamluks in the 16th century. The earliest record of playing cards in Europe is believed by some researchers to be a ban on card games in the city of Berne in , [39] [40] although this source is questionable.

Among the early patterns of playing card were those probably derived from the Mamluk suits of cups, coins, swords, and polo-sticks, which are still used in traditional Latin decks.

In the account books of Johanna, Duchess of Brabant and Wenceslaus I, Duke of Luxembourg , an entry dated May 14, , by receiver general of Brabant Renier Hollander reads: "Given to Monsieur and Madame four peters and two florins, worth eight and a half sheep, for the purchase of packs of cards".

From about to [57] professional card makers in Ulm , Nuremberg , and Augsburg created printed decks. Playing cards even competed with devotional images as the most common uses for woodcuts in this period.

Most early woodcuts of all types were coloured after printing, either by hand or, from about onwards, stencils. These 15th-century playing cards were probably painted.

The Flemish Hunting Deck , held by the Metropolitan Museum of Art , is the oldest complete set of ordinary playing cards made in Europe from the 15th century.

The names pique and spade , however, may have derived from the sword spade of the Italian suits. In the late 14th century, Europeans changed the Mamluk court cards to represent European royalty and attendants.

In a description from , the earliest courts were originally a seated " king ", an upper marshal that held his suit symbol up, and a lower marshal that held it down.

In England, the lowest court card was called the "knave" which originally meant male child compare German Knabe , so in this context the character could represent the "prince", son to the king and queen; the meaning servant developed later.

Although the Germans abandoned the queen before the s, the French permanently picked it up and placed it under the king. Packs of 56 cards containing in each suit a king, queen, knight, and knave as in tarot were once common in the 15th century.

The Company still exists today, having expanded its member ranks to include "card makers During the mid 16th century, Portuguese traders introduced playing cards to Japan.

Packs with corner and edge indices i. The first such pack known with Latin suits was printed by Infirerra and dated , [67] but this feature was commonly used only from the end of the 18th century.

The first American-manufactured French deck with this innovation was the Saladee's Patent, printed by Samuel Hart in This was followed by the innovation of reversible court cards.

This invention is attributed to a French card maker of Agen in But the French government, which controlled the design of playing cards, prohibited the printing of cards with this innovation.

In central Europe Trappola cards and Italy Tarocco Bolognese the innovation was adopted during the second half of the 18th century.

The French pack with this design was printed around by Thomas Wheeler. Sharp corners wear out more quickly, and could possibly reveal the card's value, so they were replaced with rounded corners.

Before the midth century, British, American, and French players preferred blank backs. The need to hide wear and tear and to discourage writing on the back led cards to have designs, pictures, photos, or advertising on the reverse.

The United States introduced the joker into the deck. It was devised for the game of euchre , which spread from Europe to America beginning shortly after the American Revolutionary War.

In euchre, the highest trump card is the Jack of the trump suit, called the right bower from the German Bauer ; the second-highest trump, the left bower , is the jack of the suit of the same color as trumps.

The joker was invented c. Columbia University 's Rare Book and Manuscript Library holds the Albert Field Collection of Playing Cards, an archive of over 6, individual decks from over 50 countries and dating back to the s.

Gaming Collection , which has been called one of the "most complete and scholarly collections [of books on cards and gaming] that has ever been gathered together".

Contemporary playing cards are grouped into three broad categories based on the suits they use: French, Latin, and Germanic.

Latin suits are used in the closely related Spanish and Italian formats. The Swiss-German suits are distinct enough to merit their subcategory.

Excluding jokers and tarot trumps, the French card deck preserves the number of cards in the original Mamluk deck, while Latin and Germanic decks average fewer.

Latin decks usually drop the higher-valued pip cards, while Germanic decks drop the lower-valued ones. Within suits, there are regional or national variations called "standard patterns.

Some patterns have been around for hundreds of years. Jokers are not part of any pattern as they are a relatively recent invention and lack any standardized appearance so each publisher usually puts its own trademarked illustration into their decks.

The wide variation of jokers has turned them into collectible items. Any card that bore the stamp duty like the ace of spades in England, the ace of clubs in France or the ace of coins in Italy are also collectible as that is where the manufacturer's logo is usually placed.

Usually the cards have their indices printed in the upper left and lower right corners, assuming they will be held in the left hand of a right-handed person.

This design is often uncomfortable for left-handed people who may prefer to hold their cards in the right hand.

To mitigate this issue non-biased designs exist, that have indices in all four corners of the card. French decks come in a variety of patterns and deck sizes.

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